![]() ![]() Also in the connectors tab, you can add falloff. You can control both the force and the torque which in turn controls the look of the actual fracture. The connector tab provides the ability to have more control on the collisions and how well the connections work with in the object using Voronoi Fracture. In fact, there are a lot of noise features that come with this version of Voronoi Fracture to let you manipulate your object. Here you can also turn off your smooth surface and that lets the pieces becomes more noisy and deformed. On the detailing tab, when enabled, does just that, it gives you a lot of detail to your fracture and therefor much more control on your deformations. In the sorting tab there are new options that give you more control on how the fracture is affected by various effects. This means that you can create a wider range of results in your animations. Vorornoq FractureĪlso within Voronoi Fracture, you can now make slices or slivers by using the scale cells to change the look of your fracture set up. This is something that I am not sure you would have been able to create prior to these additions, at least not this easily. You can then use the new thickness to modify the size of the frame. If you then click on the hull only option, it converts it into this wire frame to a hollow looking soccer ball object. If, for example, you create a sphere, on the object tab if you set up the offset fragments and then use one of the new features called invert, it does this wild looking reversal to edges of the sphere. You now have the options sort, detailing, geometry glue and a lot more. In R19, it has been enhanced quite a bit and so there are a lot of new items to be addressed! First, when you set up your fracture, you will see there are a lot more options.
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